Adaptations are often the elephant in the room, they’re one of the most commercially viable and risk free ways of getting a new story into theatres, cinemas and our living rooms. Sadly gaming and digital media in general often get […]
I’ve been a scholar of adaptation for nearly 5 years. Well, that is amongst studying all kinds of vulgar things* like films, “culture” and other liberal arts. But in all honesty I’d like to consider that what I spent so […]
The BAFTA Video Games Award nominations have been announced this week and besides some predictable choices, there’s also been some very welcome news. Monstermind, by Bossa Studios has been nominated for two, yes two, BAFTAs.
My first hand experience with Global Game Jam 2012, or #ggj12 as the twitter users amongst you know it, is pretty lite – boarding on non-existent – until today. I discovered earlier in the week that the university where I […]
I’ve spent a long time dwelling on the problematic existence of “typical” narratives in open world games before. The sum of this was that the “open” nature of the game conflicts with “closed” proceedings of the central narrative. The expectations […]