Alright, so this has nothing to do with gaming – but if you ask anyone who writes for a living, it has everything to do with fuelling the written word! Continue reading
I’ve been a scholar of adaptation for nearly 5 years. Well, that is amongst studying all kinds of vulgar things* like films, “culture” and other liberal arts. But in all honesty I’d like to consider that what I spent so much time studying was the universality of narrative.
The ability of stories to transcend things so trivial as medium, genre, style, time and all other arbitrary conventions. The reason why I said I studied adaptations rather than “universalities of narratives” is that, whilst the phrase “adaptations” is far from unproblematic, it is made implicit (or otherwise) in it’s definition that narrative is universal but not without needing changes (or adaptation).
This is a modest deviation from games writing, that’s still going on, just nothing I can/will post on the blog at the moment. Keep your eyes peeled though, there’s some exciting things in the works at the moment!
For now take a few moments out and cast your eyes over a passive-aggressive short story about a commuter at odds with the British trains.
For obvious reasons I can’t display everything here, but I can give you a glimpse into my thoughts and the finished product. If you haven’t given it a go yet, I strongly advise you do – it’s great! Continue reading