Archive for January, 2012

Global Game Jam 2012 – Ouroborus

Global Game Jam 2012 – Ouroborus

My first hand experience with Global Game Jam 2012, or #ggj12 as the twitter users amongst you know it, is pretty lite – boarding on non-existent – until today. I discovered earlier in the week that the university where I studied my undergraduate degree were taking part, and out of [...]

[Short Stories] Evil Genius

[Short Stories] Evil Genius

This is a modest deviation from games writing, that’s still going on, just nothing I can/will post on the blog at the moment. Keep your eyes peeled though, there’s some exciting things in the works at the moment! For now take a few moments out and cast your eyes over [...]

24/01/2012 5 comments Read More
Getting sidetracked in Batman Arkham City

Getting sidetracked in Batman Arkham City

I’ve spent a long time dwelling on the problematic existence of “typical” narratives in open world games before. The sum of this was that the “open” nature of the game conflicts with “closed” proceedings of the central narrative. The expectations of an open world mean that there has to be [...]

12/01/2012 7 comments Read More
Writing Monstermind

Writing Monstermind

When working Monstermind by Bossa Studios I had two objectives, the first was more a narrative consultancy level and the second was producing the in game content and facebook feed messages. For obvious reasons I can’t display everything here, but I can give you a glimpse into my thoughts and [...]

06/01/2012 1 comment Read More