My first hand experience with Global Game Jam 2012, or #ggj12 as the twitter users amongst you know it, is pretty lite – boarding on non-existent – until today. I discovered earlier in the week that the university where I studied my undergraduate degree were taking part, and out of [...]
Getting sidetracked in Batman Arkham City
Getting sidetracked in Batman Arkham City
I’ve spent a long time dwelling on the problematic existence of “typical” narratives in open world games before. The sum of this was that the “open” nature of the game conflicts with “closed” proceedings of the central narrative. The expectations of an open world mean that there has to be [...]
Writing Monstermind
Writing Monstermind
When working Monstermind by Bossa Studios I had two objectives, the first was more a narrative consultancy level and the second was producing the in game content and facebook feed messages. For obvious reasons I can’t display everything here, but I can give you a glimpse into my thoughts and [...]

